Winterhaven 74

Hard under the Cairngorms at the west end of the Nentir Vale lies the remote town of Winterhaven. Like Fallcrest, Winterhaven is a small town surrounded by a few miles of farmland and pastures.

The rutted King’s Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades.

Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm.

Most residents of Winterhaven have never traveled beyond the village vale. The majority of villagers are farmers, through the walled heart of Winterhaven employs various craftspeople as well. Wagons occasionally head east down old King’s Road from Winterhaven to find trade with the next village, which lies five days away. Sometimes wagons come into Winterhaven, causing the villagers to excitedly gather in the Market Square to hear news of the outside world and to buy new and exotic goods.

Winterhaven largely escaped the brunt of the Bloodspear War, yet they are no strangers to attack. Over the years Winterhaven has been besieged by kobolds, goblins and gnolls – yet has always prevailed.

Today Winterhaven remains a small, successful farming village and a hub of trade and goods transport throughout the Nentir Vale.

Leadership: Keilyn Vallen, the Lord of Winterhaven, is descended from the noble family that ruled the area under edict of the old empire. Folks around Winterhaven were happy with Lord Vallen’s father’s authority, and they have found answering to the rules of the new lord no more arduous. On the other hand, Vallen doesn’t have absolute power. For instance, he has been unable to raise a force from among the villagers to deal with the kobold problem on the road.

Defense: Vallen commands the Winterhaven Regulars, a core group of ten soldiers who perform guard and police functions in and around the walled portion of the village. The Regulars patrol in pairs. To augment this force, Vallen can muster a group of about fifty civilians, given a day’s notice. However, he can only do this if the village itself is threatened – the villager have no desire to patrol the road beyond the farms.

Demographics: Population: 997 The population of Winterhaven is predominantly human, with a scattering of dwarf families, and a handful of individuals of other common races, including a couple of elves. The population number includes those that live in the surrounding countryside.

Economics: Winterhaven is primarily an agricultural village based on barter and trade, though Lord Vallen keeps a monetary system afloat with his own coin. Adventurers should have no problem purchasing appropriate items for which they have sufficient coin.

Inns/Taverns: Wrafton’s Inn.

Supplies: Bairwin’s Grand Shoppe, Smithy

Temples: Temple (mainly devoted to Avandra)

1. Outer Gate and Walls: Open by day, closed and barred at night, the outer gate is policed by two guards regardless of the hour. They nod amiably to locals, and point travelers (whom they assume to be traders) to Wrafton’s Inn.

Winterhaven’s walls have a narrow parapet extending around the inside edge. If Winterhaven comes under attack, the Regulars and what militia can be raised from among the civilians guard the walls to stave off the threat.

2. Wrafton’s Inn: This spacious inn and tavern serves as the public house for the region. Like alehouses everywhere, Wrafton’s Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of villagers gathers each night to drink, gossip, sing, and play games of chance.

In addition to village residents, any travelers passing through Winterhaven are found here. Anyone in Wrafton’s knows the general history of the village and the nearby ruined keep. Wrafton’s owner and proprietor is a female human named Salvana Wrafton. She employs several waiter’s, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.

From time to time, the town’s lord, Lord Vallen, visits Wrafton’s. All those present doff their hats and call him Lord, after which he retreats to a corner table and sips beer. He is amenable to speaking with adventurers who approach him. He initially assumes they are dignitaries from another village or possibly merchants scouting new trade routes. Regardless, if he believes they are merely treasure hutners, his respect diminishes unless they prove their worth.

Other persons of interest that frequent Wrafton’s are Eilian the Old, Valthrun the Prescient and Ninaran among other town regulars. The old farmer Eilian is a regular customer at Wrafton’s and every night he takes a seat at a table in the corner. He has farm down in the valley along the Old King’s Road. Eilian has an interest in Winterhaven’s history. He is a good source for local information, and he loves to talk.

Valthrun is a sage and scholar who lives in a tower within Winterhaven’s walls. On occasion he shows up in Wrafton’s to socialize. Valthrun is knowledgeable about the area, though he knows little about the truth of rumors of cults and dark happenings in the region. Valthrun is a good listener, asking just enough question to keep whomever he speaks with talking.

Ninaran is a quiet elfin hunter who usually drinks alone and is not interested in conversation. Stiff and bitter in demeanor, she is rather sullen for a elf and surely there must be some sad tale in her past.

3. Market Square: Every other day or so, carts and wagons gather in the square and offer goods to the people of Winterhaven. Once each week, the official Market Day acts as a siren’s song, calling most of the villagers to shop and socialize in the square. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes as trader from the east sells implements or costly goods.

There is a 50/50 chance that adventurers’ will find adventruing gear availabe for sale here. Almost never will there be armor, weapons, implement, or magic items. Delphina Moongem (Elf) – Delphina turned away from the forest of her elven roots to live an urban life, if Winterhaven can truly be called such. She sells wildflowers in the market.

4. Stables: On market days these stables are filled with mounts and other beast of burden used by sellers to haul wares. Travlers can stable their mounts here for 2 sp per day. Rarely, the stable master has a riding horse or wagon for sale.

5. Smithy: A dwarf named Thair Coalstriker owns the village smithy and it is from here that a vareity of mundane items can be purchased, including spikes, weapon, heavy armor, and son on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.

6. Valthrun’s Tower: This five-story structure is the tallest building in Winterhaven and rumored to be over 300 years old. Valthrun, a sage and scholar, inhabits the top two levels.

7. Bairwin’s Grand Shoppe: Has a variety of standard goods and gear available. Occasionally dabbles in rare and exotic items. Bairwin Wildarson (Human) – Proprietor of Bairwin’s Grand Shoppe. Claims to have traveled the world.

8. Warrior Guild: Local militia headquarters. Rond Kelfem (Human) – Captain of the Winterhaven Regulars (militia). Also oversees the Warrior Guild.

9. Tenements: The large tenement structure features apartments for the village residents who don’t own farms or who work in the businesses within the village walls.

10. Temple: Several deities are worshiped in the large stone structure. Avandra, goddess of luck and change, is the most prominent. Sister Linora (Human) – Priest of Avandra. Holds services in the temple three times a week.

11. Inner Gate: The inner gate is closed and guarded by two Winterhaven guards during the daytime.

12. Winterhaven Siege Supplies: Though it hasn’t happened in a couple of years, on occasion when Winterhaven comes under attack villagers seek refuge inside the walled keep and subsist on the supplies stored here.

13. Winterhaven Barracks: This military-style barracks is home to The Winterhaven Regulars.

14. Manor House: This grand manor house was built when Winterhaven was an outpost of the Nerath Empire. Currently the home of Lord Vallen, his wife, and their four sons and only daughter, Lady Muriel Vallen. It is a beautiful example of stone architecture in a village otherwise comprised of thatch and wood.


3rd Nerathi Legion CleverName